I want to create a game that uses Cubism a style that Pablo Picasson made famous. The following is from Wikipedia;
In cubist artworks, objects are broken up, analyzed, and re-assembled in an abstracted form—instead of depicting objects from one viewpoint, the artist depicts the subject from a multitude of viewpoints to represent the subject in a greater context. Often the surfaces intersect at seemingly random angles, removing a coherent sense of depth. The background and object planes interpenetrate one another to create the shallow ambiguous space, one of cubism’s distinct characteristics.
Possibly an exploration game where the player investigates items is represented as something from Cubism, and hte player must work out what it is then use this item appropriately. This is still a work in progress…
The game could have two views, a normal view and a Cubism view. The player could be a spy or soemthing like that and switch to Cubism view which will allow the player to see different viewpoints of what they are seeing, but this also has negative effects that it may look confusing and they lose some viewpoints. For example if the player is looking at a house, and then switches to Cubism view, then he will be able to see another view of hte house which may not be visible in the normal view. With this technique, the player must then complete some missions…possibly an art thief to keep with the theme